Game
&
Level
Designer
Q/A
Tester
2024 ESMA Grand Prix
Chroma is an adventure game in which I served as a Game/Level Designer and Q/A tester.This game was part of our graduation project and participated to the 2024 ESMA Grand Prix.
We are absolutely honoured to have won this Grand Prix.
While it was a difficult project, it was the best way possible to finish our studies with such an instructive endeavour.
Welcome
Hi ! I'm Sébastien. I'm a Game/Level Designer from France.
I have been designing games since I was 13, and I have a bachelor from the ESMA Game Design school in Rennes.
I am currently looking for a Game or Level Designer position after serving as a Game and Level Designer at Eode Group in Nantes.
Skills
- Game Design (Prototyping)
- Level Design (Sketches, Isometric Drawing, Blocking)
QA Testing (Ticketing, testing protocols)
- Narrative Design (Scenario/Dialogue Writing, Level Building)
- Programming (Javascript, C#, Blueprints)
- Tool Design
- Voice Acting
- Documentation Writing
Among my many passions in Game Development, I really love designing games from scratch. I am also very fond of designing experiences to create compelling games. I also like to write and imagine stories and universes.
I am also passionate about serious games and designing experiences with purposes beyond entertainment. Thanks to my experience at Eode, I find this field fascinating, and its challenges make me feel like an active contributor to important causes.
Currently (December 2024)
Currently, I am specifically working on a roguelite game prototype. This protoype focuses on fighting mechanics.
At the moment, I am primarily working on the Core loop of the game, centered around progression and optimization strategies.
My main objective is to achieve player satisfaction through simple fighting mechanics.
Game/Level Designer at Eode (From May to September 2024)
During my time at Eode, I have primarily been involved in the development of serious games commissioned by various companies/organizations. This includes creating design documentation, integrating serious objectives, and incorporating level design, as well as various tasks related to project testing (testing, ticketing, etc.).
Magic-Punk Action Adventure
I also worked on Shadowpiercer, the original production by Eode. This game is a procedural action/adventure focused on crafting and optimizing resource gathering.
For the most part, I worked on balancing and writing the GDD.
Work Philosophy
Whether it's Game or Level Design, my work philosophy involves communication and diligence. This is represented through my detailed documentation process, tailored to communicate intents to the teams I collaborate with.
Latest Release
I worked on an adventure game called Chroma, where I served as the Game/Level Designer within a 10-person team. This project was part of my graduation project.
It received the 2024 ESMA Grand Prix.
"People dissapearing, strange stories and unexplainable events. Everything seem to point out this ancient Manhattan building. Follow James and Sarah as they delve into its shadowy depths, driven by a curiosity that borders on obsession. However, darkness lurks within, threatening their very existence. Dare to step into the unknown and uncover the truth that haunts the 13th floor..."
The main objective was to design an experience revolving
around the "thrilling narrative" request. To begin with, I
focused mainly on the narration as it was the focal point
of the request.
The focus was to create an interactive and immersive experience designed to generate stressful situations in a developed universe in terms of storyline and character
development.
The game was welcomed with enthusiasm as it gathered a small community of people on Itch.io
Tool Creation
Throughout various academic productions, my rigor and organization have led me to proactively engage in project and team management. My programming skills allow me to create tools, whether on Excel or independently, to enhance the efficiency and quality of my productions.